This series has been going for even longer than Arsene Wenger’s been at Arsenal, so what better time to look back at the history of Mario Kart? This is only the latest chapter in the saga, of course. Dry bowser mario kart arcade gp dx series# Well, I mean, the 25th anniversary in August would be a better time. When Nintendo launched its Super Famicom console in Japan (known here as the SNES) on 21 November 1990 it did so alongside a new IP, a racing game called F-Zero.į-Zero was designed to show off Mode 7, the SNES’s nifty new 3D-esque feature. Mode 7 let developers create a single background layer, slap a texture on it and rotate and scale it to give the impression it was a 3D image. In the case of F-Zero, this layer was ‘laid down’ to look like the ground, and the texture of a track was placed on it. By keeping the player’s car in place and rotating and scaling the track underneath them, it made the player feel like they were driving on a 3D plane.į-Zero was an enormous success and played a huge part in getting across the SNES’s power, so Nintendo quickly got to work on another Mode 7 racing game. This time the goal was to make a game that could be played by two players (F-Zero was single-player only). Dry bowser mario kart arcade gp dx series#.
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